Hikaru no Go, Vol. 6: The Insei Exam

Hikaru no Go, Vol. 6: The Insei Exam

Yumi Hotta Takeshi Obata Yukari Umezawa / Oct 16, 2019

Hikaru no Go Vol The Insei Exam Hikaru Shindo is like any sixth grader in Japan a pretty normal school boy with a two tone head of hair and a penchant for antics One day he finds an old bloodstained GO board in his grandfather s at

  • Title: Hikaru no Go, Vol. 6: The Insei Exam
  • Author: Yumi Hotta Takeshi Obata Yukari Umezawa
  • ISBN: 9781421502755
  • Page: 462
  • Format: Paperback
  • Hikaru Shindo is like any sixth grader in Japan a pretty normal school boy with a two tone head of hair and a penchant for antics One day, he finds an old bloodstained GO board in his grandfather s attic and that s when things get really interesting Trapped inside the GO board is Fujiwara no Sai, the ghost of an ancient GO master who taught the strategically complex boaHikaru Shindo is like any sixth grader in Japan a pretty normal school boy with a two tone head of hair and a penchant for antics One day, he finds an old bloodstained GO board in his grandfather s attic and that s when things get really interesting Trapped inside the GO board is Fujiwara no Sai, the ghost of an ancient GO master who taught the strategically complex board game to the Emperor of Japan many centuries ago In one fateful moment, Sai becomes a part of Hikaru s consciousness and together, through thick and thin, they make an unstoppable GO playing team Will they be able to defeat GO players who have dedicated their lives to the game Will Sai achieve the Divine Move so he ll finally be able to rest in peace Begin your journey with Hikaru and Sai in this first volume of HIKARU NO GO.

    Hikaru no Go Hikaru no Go , lit Hikaru s Go is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata The production of the series Go games was supervised by Go professional Yukari Umezawa. VIZ Watch Hikaru no Go Episodes for Free Guided by the spirit of a master, young Hikaru Shindo strives to be the best at the ancient board game of go. Hikaru no go TV Series Oct , With Tomoko Kawakami, Susumu Chiba, Sanae Kobayashi, Yumi Kakazu A shounen style anime based around the Japanese game of Go. Hikaru no Go MyAnimeList Hikaru no Go is essencially the story of Shindou Hikaru as he is inhabited by Fujiwara no Sai a genius go player from the Heian Period As Hikaru is inducted into the world of Go as Sai s hands, he sees for himself that an entire world built on the base of a Watch Hikaru no Go Streaming Online Hulu Free Trial The ghost of an ancient go master named Fujiwara no Sai was trapped in the board and soon becomes a part of Hikaru s consciousness Together Hikaru and Sai make an unstoppable go playing team Start watching Hikaru no Go Hikaru Shindo Hikaru no Go Wiki hikago.fandom Hikaru no Go Wiki FANDOM powered by Wikia Welcome to the Hikaru no Go Wiki, a wiki dedicated to everything about manga and anime, Hikaru no Go, that anyone can edit Please help us by creating or editing any of our articles We currently have , edits to articles and images on this wiki Currently, the wiki is still very small, so help out with sharing Hikago love List of Hikaru no Go episodes rowsThis is a list of episodes for the anime series Hikaru no Go This lists every episode, hikaru no go get over YouTube Mar , videos Play all Mix hikaru no go get over YouTube Get Over Duration joa goyangyi , views

    • ✓ Hikaru no Go, Vol. 6: The Insei Exam || ↠ PDF Read by ã Yumi Hotta Takeshi Obata Yukari Umezawa
      462 Yumi Hotta Takeshi Obata Yukari Umezawa
    • thumbnail Title: ✓ Hikaru no Go, Vol. 6: The Insei Exam || ↠ PDF Read by ã Yumi Hotta Takeshi Obata Yukari Umezawa
      Posted by:Yumi Hotta Takeshi Obata Yukari Umezawa
      Published :2019-07-09T16:52:07+00:00

    About "Yumi Hotta Takeshi Obata Yukari Umezawa"

      • Yumi Hotta Takeshi Obata Yukari Umezawa

        Yumi Hotta Hotta Yumi, most often written as is a Japanese mangaka, best known as the author of the best selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan The idea behind Hikaru no Go began when Yumi Hotta played a pick up game of go with her father in law She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars Kokonotsu no Hoshi , named for the nine star points on a go board She later worked with Takeshi Obata the illustrator and Yukari Umezawa 5 Dan, the supervisor in the creation of Hikaru no Go She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.


    105 Comments

    1. This tankobon opens with Hikaru Shindo barley passing the Insei Exam seemingly by the skin of his teeth. After passing the examination, he goes to meet some of the insei and let it slip that Akira Toya considered him a rival. So on his very first day as an insei, everyone was expecting a monster on the goban, but instead found Shindo struggling on the bottom of the lower class.Meanwhile, Toya passes his Professional Examination with one loss, because he skipped his match to play sai online and p [...]


    2. While I continue to enjoy this series over all, and I do realize who the actual audience for this series is, I can't help but continue to be bothered about the treatment of women in this volume in particular. I have said it before and I will say it again, this series would be better served by having no female characters rather then using them as a signal to the reader when Hikaru is up against a weak player. The fact that Hikaru loses to a girl Insei is only to show us just how he really is star [...]


    3. あきらとヒカルが全然お互い理解していない。あきらは「ヒカルはここまでくるわけがない!このゲームでその事実はっきりさせていただきます!」。ヒカルは「このゲーム見て!あきらは俺ね『上がて来い』と言っている!」メッセージが全然通じてない。


    4. Three of the chapters in this volume cover a single go game. If that sounds boring, it really isn't, and one of the things I like about Hikaru no Go is that you don't have to be a go expert (as I certainly am not) to follow the dialog about go moves. Obviously it helps to know something about basic moves so you kind of know what you're looking at, but the characters describe everything in terms of "strong" and "weak" moves and invading, a dominating presence, a risky strategy, etc. You could be [...]


    5. hikaru takes insei exam[a more advanced go player:]and passes.he meets new people and made new friends. he tolded them when akria toya played in the go school trounment he begged the professor to let him play in the 3rd position just so he could play hikaru and win.[3rd is the weakest spot:]hikaru has a spirt that helps him in go games wellmetimes.everyone was skocked because hikaru is a the weakest player there.he goes to the go "place"to play games with the other players. he had 10 losts in th [...]


    6. Hikaru no Go really does improve with each book. I'm anticipating later volumes that will have one or two Go games stretched over the entire book, but for now, Hotta is good at balancing character development and plot development. One of the most impressive feats so far is how Hikaru has managed to change from a little brat into someone I actually care about and want to succeed. His rivalry with Akira Toya makes for very compelling reading as they're both sympathetic and interesting people--espe [...]


    7. Yumi Hotta, Hikaru no Go: The Insei Exam (ViZ, 1998)Hikaru takes the Insei exam, which changes his life forever; as an Insei, he is no longer allowed to compete in his school's Go club, where most of his friends are. At his first Insei gathering, he finds that he is not nearly as strong as he thought, given that he's already beaten Toya. Meanwhile, Toya is about to fight his first pro match, and that takes up three chapters here. Even if you don't know the first thing about Go, it's gripping, Se [...]


    8. Time to introduce Hikaru to the other insei kids we've been hanging out with! They're fine (they're not Yuki I miss Yuki); I appreciate that Hikaru is still like 14 and so is Constantly Putting His Foot In His Mouth. It's difficult to be both moderately crap at Go and also have the Grand Go Master Of All Time living in your head.Mysterious Blond Adult motivating Akira with Hikaru's slow movement up the (pre-)professional go track is fun; Akira continues to be the best baby pro, calm and a little [...]


    9. Another excellent volume. Hotta gives us a peek at Akira, and we see just how much Hikaru has really gotten in his head. Hikaru reaches the first difficult decision point since he got serious about Go and chasing Akira as he goes to take the Insei exam, knowing that if he passes, he's no longer eligible to participate in the Go club and its tournaments. We also see Akira in his first match as a pro against a titled Go champion.


    10. ヒカルが院生になった! ヒカルは前に進んで、塔矢は新初段の対局を打って、でも、この巻、本当にワクワクさせることはあまりないんです (^^;) でも、やっぱり、面白いです。 そして、最後の編は特別編です ^_~Anime-manga match-up:ep 22 = vol 6 up to pg 47 (第44~45局)ep 23 = vol 6 pgs 50-98 (第46~48.5局)ep 24 = vol 6 pgs 101-153 (第48.5~50局)And about 4 pages of [...]


    11. This story is comfort food for me. I can't quite put my finger on what keeps me rereading/rewatching this and the anime, but my interest in Go certainly helps. I also like that it's a generally positive story about getting good at something.








    12. My estimation of this series goes up the more volumes I read -- it's tense, funny, and makes the world of go seem as exciting as any sport.


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