Porn and Pong: How Grand Theft Auto, Tomb Raider, and Other Sexy Games Changed Our Culture

Porn and Pong: How Grand Theft Auto, Tomb Raider, and Other Sexy Games Changed Our Culture

Damon Brown / Jan 24, 2020

Porn and Pong How Grand Theft Auto Tomb Raider and Other Sexy Games Changed Our Culture A stimulating look at two of today s most controversial subjects Sure to amaze and titillate anyone who s ever hoisted a videogame controller CNN Tech Correspondent Scott SteinbergNo book until Porn P

  • Title: Porn and Pong: How Grand Theft Auto, Tomb Raider, and Other Sexy Games Changed Our Culture
  • Author: Damon Brown
  • ISBN: 9781932595369
  • Page: 272
  • Format: Paperback
  • A stimulating look at two of today s most controversial subjects Sure to amaze and titillate anyone who s ever hoisted a videogame controller CNN Tech Correspondent Scott SteinbergNo book until Porn Pong has explored how pornography and video games have influenced America s sexual s and technological compulsions on a massive scale.The first Atari system A stimulating look at two of today s most controversial subjects Sure to amaze and titillate anyone who s ever hoisted a videogame controller CNN Tech Correspondent Scott SteinbergNo book until Porn Pong has explored how pornography and video games have influenced America s sexual s and technological compulsions on a massive scale.The first Atari systems and their phallic joysticks began to sell by the million along with the rise of the VCR and the modern porn industry Reality TV skyrocketed the same year as The Sims, and the surgically endowed Pamela Anderson was only outshined by one other woman Lara Croft.Porn Pong s publication comes at the time of the release of several highly anticipated adult oriented games, including a new Leisure Suit Larry, Tomb Raider, and the sequel to the most controversial video game of all time, Grand Theft Auto Author Damon Brown examines how politics, hidden agendas, and financial pressure affect the controversial art forms of gaming and pornography.Damon Brown writes for Playboy, Spin, New York Post, and the Inspector Gadget column for PlanetOut, the largest gay and lesbian website.

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      272 Damon Brown
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      Posted by:Damon Brown
      Published :2019-04-22T22:20:11+00:00

    About "Damon Brown"

      • Damon Brown

        Damon Brown is the co founder of the quote collecting app Quote Unquoteand is author of several pop culture titles, most notably the coffeetable book Playboy s Greatest Covers and the critically acclaimed Porn Pong How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture He has also written for Playboy, New York Post, and CNN You can catch him online at damonbrown or discussing pop culture on Twitter at browndamon.


    882 Comments

    1. Whatever your opinion on the adult industry, it should be credited for having greatly advanced tech areas we all rely on (the web, digital cameras, home recording / web cams, distribution protocols, etc.). The book mentions that in 1979, 75% of VHS tapes sold in the US were hard-core films, since "the major Hollywood studios resisted the new medium" (yep, same old story). This helped VHS beat out Betamax (in part because Betamax didn't offer adult content). I was already aware that Roberta Willi [...]


    2. A really good book that examines how both porn and technology have changed our culture since the fifties and their perhaps unsurprising coming together starting in the later 1990s. A good book that succeeds in it's overall goal of examining the issue without getting too complex or espousing one specific viewpoint.Unfortunately, it is a short book and the last chapter seems nothing more than a collection of observations, leading to the title ending on a whimper. Still a fascinating read but once [...]


    3. Really interesting and entertaining stuff but I wanted more! It had kind of a breezy tone and skimmed over a lot of things that I would have liked to see more details about.


    4. I put this one in the philosophy self, cause video gaming is kind of a philosophical ideal; and this is kind of a break down of the history of sex in video games. If we think about itx can be very philosophical as well. I'm not here to argue semantics. I'm just pointing out why I thought it was a good idea to group this one into philosophy, even though I should know damn well and good it doesn't go there. Enough about that though, lets get into this awesomeness of this book. This book is top of [...]


    5. Sensationalist cover and foreword aside, Brown's book treats its topic with a modicum of respect. He divides his discussion of pornography and videogames into three broad eras: the early era, where it was the concept of pornography in games that drove things more than any sort of realism; the growing public awareness heralded by Lara Croft, and what came after; and the GTA era, with public controversies and outcries alongside general acceptance. While the book isn't especially detailed, or in-de [...]


    6. Not nearly what it claims to be about. If you're interested in a chronological history of sexual content in video games with a few mentions of contemporaneous cultural and pornographic events, then this is the book for you. If you were looking for a real assessment of how porn and video game sexual content have interacted with popular culture well, look somewhere else. This book is heavy on the history and short on the analysis.


    7. Paints a far too broad narrative and one that seems unsure if it is condemning the subject of discussion or tepidly trying to defend it.


    8. Reads like a bunch of articles strung together. What it needs is some sort of critical perspective or argument--ANY argument.


    9. Interesting, but ultimately very referential to other works. A good starting point and the bibliography can be used as a reading list.


    10. A bit lighter than I expected. It is a good overview of the topic, but doesn't bring much new to the table.


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